چکیده:
In history, games have always been there and companion of children and youth. Today, ancient
traditional and education games have been forgotten and replaced by destructive computer games.
Card games are among the traditional tools that can be used for educational purposes. This article
seeks to introduce the process of producing and innovative product called CARTIN and answers to
the question regarding the key characteristics of the graphic values of educational card games. The
aim of this research is to present a suitable graphical approach for the development of the cards by
considering the graphic fundamentals and standardization with respect to wide space and its
popularity in the community. The study is practical and conducted with a descriptive-analytical
method. The data collection is through library and field survey. The appearance, new design,
innovative graphic and packaging materials are significant. Using warm, happy, lively, transparent
and bright colors along with appropriate logotypes will be beneficial in organizational identity.
Suitable size for the card has been 9 by 5.7 cm and 250 grams glossy cardboard material with a UV
cover.
خلاصه ماشینی:
Graphic Design Values in Educational Gaming Cards Mohammad Farashahiana* aVisiting Professor of Visual Communication, Department of Art and Architecture, Yazd Branch, Islamic Azad University, Yazd, Iran Received 28 June 2018; revised 28 August 2018; accepted 3 October 2018 Abstract In history, games have always been there and companion of children and youth.
This article seeks to introduce the process of producing and innovative product called CARTIN and answers to the question regarding the key characteristics of the graphic values of educational card games.
Using graphical values in designing educational gaming card can create a lasting effect is the attractiveness to the audience and visually distinguishes it from other games.
Based on field research, the present products in Iran market have disadvantages as expressed in weak points of the educational gaming card in Iran; Lack of brand and logotype use for the products Lack of use of interesting and entertaining topics Non-standard and large cards and packaging Failure in obeying the principles of game and concise content Not using energetic, playful and lively colors Not taking advantage of comprehensive visual identity among products with diverse subjects Not using printing and good material consumption Ignoring the details of product production Diter Rams, has been the most influential designer of the present century, he has expressed design rules that are taught in all school of design.