خلاصة:
Gamification is considered a powerful tool for learning, developing skills, increasing user engagement, changing behavior, and building culture. Gamification is a broad concept that is constantly evolving to meet the ever-increasing demands of modern man. But it can be used in many different ways.Considering the important role of media in education and learning, the main problem of this research is how gamification can be used in media. The purpose of this research is to identify the capacity of gamification in the production of educational programs in audio media for children. This research has been done with qualitative method and by analyzing the themes of interviews of 9 experts in the field of child psychology, digital gamification and radio producers (as the most inclusive listening media). The results of the semi-structured interview with these experts were analyzed in the form of four main themes of "radio and children", "gamification and children's education", "gamification in the media" and "gamification of the educational program on the radio".The findings of this research showed that the effectiveness of teaching and learning through radio can be understood by referring to the theory of cognitive learning in psychology. Cognitive theorists emphasize perception, thinking, memory,
ملخص الجهاز:
Media and Culture, Institute for Humanities and Cultural Studies Scientific Semiannual Journal (Research Article), Vol. 14, No. 1, Spring and Summer 2024 Studying the methods of employing gamification potential in the production of educational programs for children in audio media Vida Hamraz * Maryam Vatankhavah ** Abstract Gamification is considered a powerful tool for learning, skill development, increasing user engagement, changing behavior, and cultural building.
Given the diversity and important role of audio media in education and learning, and the multiple applications of gamification, the main goal of this research is to investigate how to employ the potential of gamification in the production of educational programs in audio media, focusing on radio for the target group of children.
This research intends to use the concept of gamification to extract the capabilities and elements of this field that are suitable for audio media and, focusing on radio as the most pervasive audio medium, identify and utilize the potential of gamification in constructing radio educational programs for the child and adolescent group.
Therefore, the main goal in this research is to employ the capacity of gamification in producing educational programs in audio media, focusing on radio, for the target group of children.
The results of this research show that radio producers can, by considering the factors effective in game design, namely the sense of entertainment, creating interaction, motivation/incentive, Studying the methods of utilizing capacity ...