چکیده:
مقدمه: ﻫﺪف از اﻳﻦ ﺗﺤﻘﻴﻖ ﺑﺮرﺳﻲ اﺛﺮﺑﺨﺸﻲ اﻧﻴﻤﻴﺸﻦ پاندای کونگ فوکار در ﺟﺬب ﻛﻮدﻛﺎن ﺑﻪ ورزش رزمی ﺑﻮد. اﻧﻴﻤﻴﺸـﻦ ﺑـﻪﻋﻨـﻮان ﻳﻜﻲ از اﺑﺰارﻫﺎی آﻣﻮزش ﭼﻨﺪرﺳﺎﻧﻪای ﻣﻲﺗﻮاﻧﺪ روﻳﺪادﻫﺎی در ﺣﺎل ﺗﻐﻴﻴﺮ در ﻃﻮل زﻣﺎن ﻣﺎﻧﻨﺪ ﺣﺮﻛﺖ، ﻓﺮاﻳﻨﺪ و روﻳـﻪﻫـﺎ را ﻧﺸﺎن دﻫﺪ و اﻳﻦ اﻣﺮ ﺑﻪ ﺟﺬب ﻛﻮدﻛﺎن ﻛﻤﻚ ﻣﻲﻛﻨﺪ. روش پژوهش: ﺟﺎﻣﻌﺔ آﻣﺎری اﻳﻦ ﺗﺤﻘﻴﻖ ﻛﻠﻴﺔ داﻧﺶآﻣﻮزان ﭘﺴـﺮ ﻣـﺪارس ﭘﺎﻳﺔ ششم ﺗﺎ هشتم ﺷﻬﺮ میاندوآب ﺑﻮدﻧﺪ جامعه آماری 14500 نفر ﻛﻪ ﺑﻪ ﺷﻜﻞ ﺗﺼﺎدﻓﻲ-ﺧﻮﺷﻪای 500 ﻧﻔﺮ اﻧﺘﺨﺎب ﺷﺪﻧﺪ. ﺑﺮای ﮔﺮدآوری دادهﻫﺎ از ﭘﺮﺳﺸﻨﺎﻣﺔ ﻣﺤﻘﻖﺳﺎﺧﺘﻪای اﺳﺘﻔﺎده ﺷﺪ ﻛﻪ رواﻳﻲ ﺻﻮری آن را اﺳﺘﺎدان ﺗﺄﻳﻴﺪ ﻛﺮدﻧـﺪ. ﻫﻤﭽﻨـﻴﻦ رواﻳـﻲ ﺳـﺎزه و ﭘﺎﻳﺎﻳﻲ آن (87/0) ﻧﻴﺰ ﻣﻨﺎﺳﺐ ارزﻳﺎﺑﻲ ﺷﺪ. ﺑﻪﻣﻨﻈﻮر اﻧﺠﺎم اﻳﻦ ﺗﺤﻘﻴﻖ از آﻣﺎر ﺗﻮﺻﻴﻔﻲ و آزﻣﻮنﻫﺎی ﺗﺤﻠﻴﻞ ﻋﺎﻣﻠﻲ ﺗﺄﻳﻴﺪی، آزﻣﻮن ﻛﻮﻟﻤﻮﮔﺮوف اﺳﻤﻴﺮﻧﻮف، آزﻣﻮن ﺑﺎﻳﻨﻮﻣﻴﻨﺎل و آزﻣﻮن ﻓﺮﻳﺪﻣﻦ اﺳﺘﻔﺎده ﺷﺪ. در اﻧﺠﺎم آزﻣﻮنﻫﺎی ﻣﺬﻛﻮر از ﻧﺮم اﻓﺰارﻫﺎی آﻣﺎری SPSS (22) و AMOS (18) اﺳﺘﻔﺎده ﺷﺪ. یافتهها: ﻳﺎﻓﺘﻪﻫﺎ ﻧﺸﺎن داد ﻛﻪ اﻧﻴﻤﻴﺸﻦ پاندای کونگ فوکار در ﺗﻮﺟـﻪ ﻛﻮدﻛـﺎن ﺑـﻪ ورزش رزمی، در ﻋﻼﻗﺔ ﻛﻮدﻛﺎن ﺑﻪ ورزش رزمی، در ﺗﻤﺎﻳﻞ ﻛﻮدﻛﺎن ﺑﻪ ورزش رزمی و در ﻧﻬﺎﻳﺖ در اﻧﺠﺎم ورزش رزمی ﺗﻮﺳﻂ ﻛﻮدﻛﺎن ﻣﺆﺛﺮ ﺑﻮد. بحث و نتیجهگیری: ﺑﻨﺎﺑﺮاﻳﻦ ﻣﻲﺗﻮان ﮔﻔﺖ ﻛﻪ اﻧﻴﻤﻴﺸﻦ پاندای کونگ فوکار در ﺗﻐﻴﻴﺮ رﻓﺘﺎر و ارتباطات ورزﺷﻲ ﻛﻮدﻛﺎن اﺛﺮﺑﺨﺸـﻲ ﻻزم را داﺷﺘﻪ اﺳﺖ و ﻳﺎﻓﺘﻪﻫﺎی اﻳﻦ ﺗﺤﻘﻴﻖ ﻣﻨﻄﺒﻖ ﺑﺮ ﻣﺪل آﻳﺪا ﺑﻮد.
Introduction: The aim of this research was to investigate the effectiveness of Kung Fu Panda animation in attracting children to martial arts. As one of the multimedia teaching tools, animation can show events that change over time, such as movement, process, and procedures, and this helps to attract children.
Research Method: The statistical population of this research was all the male students of 6th to 8th grade schools in Miandoab city, the statistical population was 14500 people who were randomly selected in a cluster of 500 people. To collect the data, a research questionnaire was used, the face validity of which was confirmed by the professors. Also, construct validity and reliability (0.87) were also evaluated appropriately. In order to carry out this research, descriptive statistics and confirmatory factor analysis tests, Kolmogorov Smirnov test, binomial test and Friedman test were used. SPSS (22) and AMOS (18) statistical software were used to perform the mentioned tests
Results: The findings showed that Kung Fu Panda animation was effective in children's attention to martial arts, in children's interest in martial arts, in children's desire to martial arts, and finally in the performance of martial arts by children.
Discussion: so it can be said that Kung Fu Panda animation is effective in Yayir Children's sports behavior and communication has had the necessary impact and the findings of this research were in accordance with the IDA model.