Abstract:
هدف پژوهش حاضر، واکاوی تجارب معلمان کلاس اول ابتدایی از نتایج بازیهای آموزشی در همهگیری کرونا بود. این پژوهش از نظر هدف کاربردی، در زمره پژوهشهای کیفی و از نوع چندروشی بوده که برای واکاوی تجارب معلمان کلاس اول ابتدایی از نتایج بازیهای آموزشی با یک فراترکیب، یافتههای مطالعات جهانی و در ادامه به پشتوانه بهرهگیری از پدیدارشناسی، تجارب زیسته معلمان در همهگیری کرونا را مورد کاوش قرار داده است. طرح فراترکیب با استفاده از روش شش مرحلهای ساندلوسکی و باروسو و طرح پدیدارشناسی با استفاده از الگوی هفت مرحلهای کلایزی انجام شد. ابزار مورد استفاده مصاحبه نیمهساختمند و مشارکتکنندگان در این بخش 14 معلم در سال تحصیلی 1401- 1400 بودند که برای انتخاب آنان از رویکرد هدفمند ملاکی، تکنیک گلوله برفی و معیار اشباع نظری استفاده شد. تجزیه و تحلیل دادههای این بخش نیز با استفاده از روش تحلیل مضمون صورت پذیرفت. بر اساس نتایج دو طرح، تجارب معلمان کلاس اول ابتدایی از بازیهای آموزشی در همهگیری کرونا در قالب سه مضمون اصلی مشتمل بر عملکرد دانشآموز، عملکرد معلم و عملکرد والدین شناسایی گردید. نتیجه اینکه استفاده از بازیهای آموزشی در کلاسهای درس میتواند بر کاهش مشکلات روانشناختی و افرایش اثربخشی یادگیری تاثیرگذار باشد.
The main purpose of this study was to the analysis of the first-grade elementary teachers experiences from educational games outcomes at the Corona epidemic. This applied study is a qualitative and multidisciplinary research that analyzes the experiences of first-grade elementary teachers from the results of educational games with a meta-analysis, the findings of global studies and then based on the use of phenomenology, teachers' lived experiences in corona epidemics. Explored. The meta-analysis design was performed using the six-step Sandlowski and Barroso method and the phenomenological design was performed using the seven-stage Colaizzi model. The tools used were semi-structured interviews and participants in this section were 14 teachers in the academic year 2020- 2021, who were selected using the purposeful approach of the criterion, snowball technique and theoretical saturation criteria. The data analysis of this section was performed using thematic analysis method. Based on the results of the two projects, the experiences of first-grade elementary teachers from educational games in corona epidemics were identified in the form of three main themes including student performance, teacher performance and parent performance. The conclusion is that the use of educational games in the classroom can reduce psychological problems and increase the effectiveness of learning.The main purpose of this study was to the analysis of the first-grade elementary teachers experiences from educational games outcomes at the Corona epidemic. This applied study is a qualitative and multidisciplinary research that analyzes the experiences of first-grade elementary teachers from the results of educational games with a meta-analysis, the findings of global studies and then based on the use of phenomenology, teachers' lived experiences in corona epidemics. Explored. The meta-analysis design was performed using the six-step Sandlowski and Barroso method and the phenomenological design was performed using the seven-stage Colaizzi model. The tools used were semi-structured interviews and participants in this section were 14 teachers in the academic year 2020- 2021, who were selected using the purposeful approach of the criterion, snowball technique and theoretical saturation criteria. The data analysis of this section was performed using thematic analysis method. Based on the results of the two projects, the experiences of first-grade elementary teachers from educational games in corona epidemics were identified in the form of three main themes including student performance, teacher performance and parent performance. The conclusion is that the use of educational games in the classroom can reduce psychological problems and increase the effectiveness of learning.The main purpose of this study was to the analysis of the first-grade elementary teachers experiences from educational games outcomes at the Corona epidemic. This applied study is a qualitative and multidisciplinary research that analyzes the experiences of first-grade elementary teachers from the results of educational games with a meta-analysis, the findings of global studies and then based on the use of phenomenology, teachers' lived experiences in corona epidemics. Explored. The meta-analysis design was performed using the six-step Sandlowski and Barroso method and the phenomenological design was performed using the seven-stage Colaizzi model. The tools used were semi-structured interviews and participants in this section were 14 teachers in the academic year 2020- 2021, who were selected using the purposeful approach of the criterion, snowball technique and theoretical saturation criteria. The data analysis of this section was performed using thematic analysis method. Based on the results of the two projects, the experiences of first-grade elementary teachers from educational games in corona epidemics were identified in the form of three main themes including student performance, teacher performance and parent performance. The conclusion is that the use of educational games in the classroom can reduce psychological problems and increase the effectiveness of learning.The main purpose of this study was to the analysis of the first-grade elementary teachers experiences from educational games outcomes at the Corona epidemic. This applied study is a qualitative and multidisciplinary research that analyzes the experiences of first-grade elementary teachers from the results of educational games with a meta-analysis, the findings of global studies and then based on the use of phenomenology, teachers' lived experiences in corona epidemics. Explored. The meta-analysis design was performed using the six-step Sandlowski and Barroso method and the phenomenological design was performed using the seven-stage Colaizzi model. The tools used were semi-structured interviews and participants in this section were 14 teachers in the academic year 2020- 2021, who were selected using the purposeful approach of the criterion, snowball technique and theoretical saturation criteria. The data analysis of this section was performed using thematic analysis method. Based on the results of the two projects, the experiences of first-grade elementary teachers from educational games in corona epidemics were identified in the form of three main themes including student performance, teacher performance and parent performance. The conclusion is that the use of educational games in the classroom can reduce psychological problems and increase the effectiveness of learning.The main purpose of this study was to the analysis of the first-grade elementary teachers experiences from educational games outcomes at the Corona epidemic. This applied study is a qualitative and multidisciplinary research that analyzes the experiences of first-grade elementary teachers from the results of educational games with a meta-analysis, the findings of global studies and then based on the use of phenomenology, teachers' lived experiences in corona epidemics. Explored. The meta-analysis design was performed using the six-step Sandlowski and Barroso method and the phenomenological design was performed using the seven-stage Colaizzi model. The tools used were semi-structured interviews and participants in this section were 14 teachers in the academic year 2020- 2021, who were selected using the purposeful approach of the criterion, snowball technique and theoretical saturation criteria. The data analysis of this section was performed using thematic analysis method. Based on the results of the two projects, the experiences of first-grade elementary teachers from educational games in corona epidemics were identified in the form of three main themes including student performance, teacher performance and parent performance. The conclusion is that the use of educational games in the classroom can reduce psychological problems and increase the effectiveness of learning.
Machine summary:
گسترش اين ويروس نه تنها منجر به تغييرات بنيادي در تمامي عرصه هاي اجتماعي، فرهنگي، اقتصادي و سياسي شد بلکه در حوزه آموزش و نوع فعاليت مراکز آموزشي نيز تاثير بسيار شگرفي برجاي نهاد (Holman &Garfin, Silver ، ٢٠٢٠) به گونه اي که تمام فعاليت هاي مراکز آموزشي که در گذشته به صورت حضوري و فيزيکي برگزار ميشد به شکل از راه دور و مجازي تغيير يافت (Hung, Licari, Hon, Lauren, Su, Birmingham et al، ٢٠٢١).
در اين پژوهش تلاش شده است که ابتدا يافته هاي مطالعات جهاني درخصوص نتايج بازيهاي آموزشي مورد مطالعه قرار گيرد سپس با بهره گيري از پديدارشناسي ، تجارب زيسته معلمان در خصوص آموزش هاي ارائه شده در پايه اول ابتدايي مبتني بر بازي در همه گيري کرونا و تاثير آن بر يادگيري دانش آموزان بررسي شود.
مضامين مستخرج از فراترکيب مضامين پايه منابع Garcia, Nicolas, Cano & Alonso (2021); Zou, Zhang, Xie & Wang (2021); Salsabila, Hapipi & Luluilmaknun (2020); Halim et al (2020); Idris, Said & Tan (2020); Vidergor (2021); Mohamed & Shaaban (2021); Hodges, Oliver, Jang, Cohen, Ducrest & Robertson (2021); Kusumayanthi & انگيزش Rusmiyati (2021); Hashemi (2021); Deta, Kurniawan, Lestari, Yantidewi, Jauhariyah & Prahani (2021); Behnamnia, Kamsin, Ismail & Hayati (2020); Deng, Wu, Chen & Peng (2020); Campillo-Ferrer, Miralles-Martinez & Sanchez- Ibanez (2020); Russo, Bragg & Russo (2021); Akramovna (2021).