خلاصه ماشینی:
Although these games take place in a specific environment and part of the stadium (playing field), due to the processual nature of the game and the formation of competitive elements before the game and the continuation of concentrated and unreleased emotions after the game, sports-related aggressive behaviors can be examined in three time periods: before, during, and after the game.
At the same time, aggression also stems from other contexts such as emotional shifts, negativity, educational, training, personality, and social backgrounds, individual adventures, sensationalism by newspapers, decision-making by officials and stakeholders, negative competitions, long-standing rivalries between teams and great players and their creations, the sensitivity of games, the thoughtless injection of money into sports, professionalism in sports, hysterical showboating, symbolic vendettas, the behavioral culture of society, and the behavioral culture of sports stakeholders.
Frequency distribution of game type, conflicts, and sports violence reported in the press (Refer to the page image) About 80 percent of the recorded events were related to league games, which, of course, receive more attention from spectators and media professionals.
Since aggression and violent events related to sports arenas have a direct relationship with anxiety, identification, and frustration, it can be expected that most of these incidents will occur on the playing field (the common presence of players and spectators).
Frequency distribution of the time of occurrence of sports conflicts and violence (Refer to the page image) In the case of volleyball, all four recorded incidents occurred during the game, but in the case of wrestling, 5.